![]() ![]() Once you know how to stop dying you start messing around with timing, hoping you have to get it just right, only for that to be wrong. No, seriously, this is the most boring puzzle in the game. This is a really boring action sequence, because by just walking around I'm effectively car bullfighting for an infinite length of time. ![]() For what purpose? I try to think about how I could possibly solve this.Īha, maybe I use the mirror again! Well, I can reflect the headlights at the car, but apparently that isn't going to work. The first time I just get run over, but pretty quickly it's clear that I can move around, with north and south dodging, west and east just resulting in him chasing me. Clearly, whoever ran over Jimmy is now after me. This is a pretty cool effect, though the death isn't terribly impressiveĪs I walk towards the inn, suddenly the scene changes and I can see two headlights. I keep forgetting it's name of The Dog & the Duck, so much so that I'm not even sure that's right. Walking past is a glitch, because she won't appear on the next screen. At midnight she enters/walks past Peter's house. Susan stays at home until about 11:00, then heads over to the right. Guess it's time to stake out people's houses. I can talk to Peter in his house, fat lot of good that'll do, and no, he isn't pointing a gun at me In the sense that this was some unfathomable tanglement of impossibility. You know, this all turned out a lot easier than I thought it would be. Ah, metahumor is always great in a serious horror game. ![]()
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